Res3¶
Res3 is Saber’s internal resource system.
Resource file contains:
- Link to a blob (Binary Large OBject) — file with actual data; links to
<texture_name>.ptc.resource. - Link to another resource.
- Additional information.
Typically, a RES file is stored next to the folder of its associated object. It will be automatically generated when you modify any CLS, PROP, or SSO file. You can check this yourself: open pc_marine_pve_story_titus_assault_authority.cls, which you modified earlier, right-click file's tab and select Show in Explorer — you'll see the corresponding .resource file stored alongside the .cls file.

Resource loading¶
On game boot, the following core resources are loaded:
res://initial/initial.resource— a collection of mandatory resources that are always loaded when the game starts.res://initial/video_init.initial.resource— textures and shader cache. Loaded during video initialization.res://ssl/main.ssl/main.ssl.resource— the main SSL script that is executed after initial resource loading.res://initial/initial_replicas_all_client.resource— is loaded for the client on connection.res://scenes/<scene_name>.scn/<scene_name>.scn.resource— is loaded at scene start.
A Resource Tag is a unique identifier for each resource, functioning like a virtual path. For example: res://scenes/story_last_stand.scn/story_last_stand.scn.resource.
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